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SpriteKit Game From Scratch, Swift 2.0, part 4

Introduction Hi and thanks for following this tutorials so far! This would be the fourth and final part. So far, if you have followed the previous 3 parts you should have a working simple game. The current project files are located here: SpriteKit tutorial part 3 files In this part we’ll look into adding some extra […]

Creating a HUD for your Sprite Kit Game

Creating a HUD for every game is vital. It’s a bit tricky when you are adding UI Elements to Sprite Kit and there are also a few different ways of doing it. Here is one of the ways and so far my favorite. It’s very flexible and it will allow you to easily customize your […]

Contacts App / Inventory with Archiving 2.0

Hi, all Here is the updated version of the Contacts app with archiving. It will now let you save and load multiple contacts. I am just going to list some of the new things added. Here are the previous and next buttons on the Load View screen:       Here are the […]

Multiplications Table app

Ok, this app will be just an example of how to create things programmatically, without using the Auto Layout or any of the other fancy things within XCode. It’s a very simple app, but to me it was a very good experience learning to build and troubleshoot things directly in code. The app will look […]

Contacts App / Inventory with Archiving

Here is the latest app. It is supposed to be an contacts inventory app. This is the first version as it is just letting you save/load one contact. Key points here are: creating custom Classes archiving / unarchiving with NSCoding using multiple UIViews with Navigation Controller using multiple, nested ‘if {} else {}’ statements separating […]